Англійська мова - Поурочні розробки для вчителя на перше півріччя у 1 класі НУШ - О. Карпюк 2018

Lesson 9. Story Time
Unit 2. My School

Objectives

·    to review the vocabulary and structures of Unit 2

·    to introduce a new song

·    to develop Ps' speaking skills

Vocabulary:

Robot, round, up, down, Toy Land

Structure:

Take a ... .

Materials:

MP, PB, PB Audio, AB, a toy boy, a toy girl, a toy chair, a toy table and school things; scissors, sheets of coloured paper (any colour except white), envelopes.

Outcomes:

By the end of the lesson pupils will be able to ask and answer Yes/No and Wh-questions. They will be able to give instructions and respond to them. Ps will be able to sing action songs singing along with audio support.


Warm-up

·    Start the lesson with a phrase, “Good morning, children!”. Get Ps to respond, “Good morning, Teacher!”.

·    Put some objects on the table (a toy chair, a toy table, a toy boy, a toy girl, pencil case, pen, book, bag, pencil, a picture of a school tree (flashcard #22)). Take each object and ask, “Is it a ...?”. Encourage your Ps to answer. Sometimes make mistakes.

·    Choose a P to be a new teacher. Say, “You are a teacher. Take a thing, hold up and ask a question, ‘What is it?'” Other Ps answer. Change ‘teachers' after every three questions.

Presentation

·    Ask a volunteer to come up. Say, “Take a book”. Repeat up to three times with different objects.

·    Ps work in pairs. They give commands to each other to take this or that school thing on the desk. They take turns.

MP. Unit 2. Story

·    Get Ps to watch the story twice.

Practice

AB p.22 t.1

·    Get Ps to open their ABs on page 22 and number the pictures in the right order.

·    Ask a few Ps to come in front of the class with his/ her AB and point to the pictures in the right order saying the numbers. If the number of the picture is right, ask the rest of the class to say “Yes. it is.” or “No. it isn't' when it is not right.

PB p.30 t.2

·    Get Ps to open their PBs and prepare to listen to an audio and point to the appropriate picture. Play PB Audio (track Unit -2-Les_9-1) and make pauses encouraging Ps to repeat each phrase.

·    Hold up flashcard #9 (act out) and say that Ps are going to become actors and play roles of the boy and the robot. Ask a pair of volunteers, first. P1 gives the command. P2 acts as if he/she is a robot. Help Ps, if needed.

·    Ps work in pairs. They take turns. You ask two pairs to act out in front of the class.

MP. Unit 2. Songs and Rhymes 5

·    Tell Ps that you are going to listen to the robot's song. Explain to your Ps that robots listen to the instructions and do the appropriate actions.

·    Get Ps to watch the screen and listen to the song. Play MP to familiarise Ps with the melody of the song.

·    Say the words of the song line after line making pauses for Ps to repeat. Demonstrate the meaning of the song's words with actions and gestures. Encourage your Ps to repeat after you.

·    Play PB Audio (track Unit -2-Les_9-4) and sing along with your Ps doing actions twice.

Play ‘Bingo’

·    Get your Ps to open their ABs on page 84. Draw their attention to the white field with nine equal spaces on the page. Explain to Ps that they should cut 3 counters out of coloured sheet of paper to suit one space on each field.

·    Draw Ps' attention to the next page (85) and ask them to cut out the rest of the pictures on the page to make new cards and add them to the previous ones that are in their envelopes.

·    Tell Ps that you are going to play a game that is called “Bingo!” and explain to Ps the rules of it in the native language (see the box below).

‘Bingo Rules.

1 Explain to Ps that all the pictures in their envelops are the game cards.

2 Ps should choose 9 of them and put them on the white field on page 84.

3 The teacher names any of the cards saying e.g., “Sit down”.

4 Ps who have the same game card cover it with a coloured counter. A teacher keeps notes of the things he/she has called.

5 Once a P has covered three pictures in a row, vertically, horizontally or diagonally, he/she calls, ‘Bingo!' The winner is the first P to call ‘Bingo!'.

6 You may check if the winner has covered the correct game cards by asking, ‘What is it?'.

Ending

·    Remind the song from the previous lesson. Play PB Audio (track Unit -2-Les_8-3). Sing along with your Ps demonstrating the actions.

·    Do the same singing the robot's song. Play PBAudio (track Unit -2-Les_9-4).