Англійська мова - Поурочні розробки для вчителя на перше півріччя у 1 класі НУШ - О. Карпюк 2018

Lesson 10. Revision
Unit 2. My School

Objectives:

·    to review language of the unit in games

·    to reflect on Ps' learning

Recycled Language:

school things, classroom instructions, numbers, asking and answering questions about school things.

Materials:

MP, PB, PB Audio, AB, AB Audio, white sheets of paper.

Outcomes:

By the end of the lesson pupils will be able to understand the language of the unit and respond to questions and instructions. They will be able to use the vocabulary and structures of the unit in games.

Warm-up

·    Name 1-6 different parts of the classroom. You can also draw 1-6 bags on big sheets of paper and stick them in different parts of the classroom (if you believe Ps require guidance).

·    Ps remain seated until you call out a number.

·    Call out a number, e.g. ‘Three'. Ps run to the appropriate part of the classroom and count up to three.

Presentation

·    Mime an action for students to guess the command, e.g. ‘Count'

·    Pupils should name the command. You can give simple Yes/No answers.

·    Repeat with some more actions.

Practice

AB p.23 t.1

·    Get Ps to open their ABs on page 23. Say that they should listen to the speaker and circle the appropriate amount of the things he mentions.

·    Play AB Audio (track Act.Book_Smiling Sam-U2- p 23_ taskl) and do the first item yourself holding up your AB in front of the class. Go on with the audio. Make pauses if necessary.

Script

1) 4 books

2) 3 tables

3) 1 chair

4) 6 pencil-cases

5) 5 pens

6) 2 bags

·    Ask a few Ps to hold up their ABs in front of the class and demonstrate their answers. Check and correct the answers together. Then suggest Ps to choose the appropriate face at the bottom of the page and draw it in the circle.

PB p.32 t.1, 2

·    Draw Ps' attention to the instruction in pictures ‘How to make a dice' on page 32 in their PBs. Explain that Ps need the dice to play the next game in pairs.

·    Let Ps make a dice one for a pair. Do each step yourself and encourage Ps to repeat your actions.

·    Choose a P to play with and ask the rest to come up and stand in a circle in order to see how to play the game.

·    Put your dice in the middle of the circle on page 32 and turn it round. When it stops pay Ps' attention to the arrow on a dice and the picture it points to. The P who plays with you should say the amount of the things depicted on the picture. Let the pupil turn the dice for you. Explain to Ps that they should do it in turns and ask them to work in pairs.

MP. Unit 2. Game 3

·    Get Ps to watch the screen and get prepared to look at the picture and listen to the speaker. Explain to Ps they should click the tick if the speaker says a command that is a good match with the picture. If the speaker says a command that doesn't match with the picture then P should click on a cross.

·    Ask Ps to come up one by one and click the appropriate answer (a tick or a cross). Play the MP.

PB p.33 t.3

·    Draw Ps' attention to the pictures in task 3 on page 33 of their PBs. Explain to them that they should listen to the audio and find the appropriate picture. You'll ask Ps. The P who'll be asked should say the number of the appropriate picture.

·    Play PB Audio (track Unit -2-Les10-3). Make a pause, ask a P. He/She says the number. The rest of the Ps say ‘Yes, it is” or “No, it isn't.”

Script

·    Sit down.

·    Open the bag.

·    Close your pencil case.

·    Stand up.

·    Clap your hands.

Play a Guessing Game

·    Ps play a game that is depicted in pictures on page 33 in task 4 in pairs. Instead of being blindfold, a P can close his/her eyes.

Play a Team Game

·    Divide the class into two teams. The two teams stand on each side of the classroom in a line. Assign one half of the board to each team (e.g., draw a line down the centre).

·    The first pupil in each team comes to the front of the class. Whisper the same instruction to both Ps, e.g. “Draw a ...(chair)”. The two Ps start to draw on the board at the same time.

·    The rest of the Ps call out the word when they think they know what the two Ps are drawing. The team that guesses the word first gets a point.

·    Both Ps stop drawing when someone has guessed correctly and the two Ps who are next in line in the teams come to the front.

·    Repeat the game with different items (e.g., pencil, bag, book, pencil case, chair, girl, table, school tree, pen, boy, teacher).

Ending

·    Ask each student a question about the items on the table before they leave the classroom at the end of the lesson. (e.g, ‘Is it a ... ?' ‘What is it?' ‘What is your name?' ‘How are you?').