Англійська мова - Поурочні розробки для вчителя на друге півріччя у 1 класі НУШ - О. Карпюк 2018

Lesson 8. Revision
Unit 6. Happy Birthday!

OBJECTIVES:

·    to review the language of the unit in games

·    to reflect on Ps' learning

RECYCLED LANGUAGE:

presents, Birthday vocabulary, Happy Birthday song, letters ‘Ee’, ‘Ff’, ‘Gg’, ‘Hh’, ‘Ii’, ‘Jj’, ‘Kk’, ‘Ll’, phonics, structures ‘How old are you?’, ‘How old is he/she?’, ‘I’m seven’, ‘He/she is seven’, ‘Are you six?’, ‘Come in’

MATERIALS:

PB, PB Audio, AB, AB Audio, MP, one dice and 2 markers (tokens) for the Snake Game, toy box.

OUTCOMES:

By the end of the lesson Ps will be able to speak about birthday presents, they will identify letters ‘Ee’, ‘Ff’, ‘Gg’, ‘Hh’, ‘Ii’, ‘Jj’, ‘Kk’, ‘Ll’ and their phonics. They will be able to write them. Ps will be able to use the vocabulary of the unit when playing games.

WARM-UP

·    Take your toy box and put it on the desk.

·    Ask a volunteer to come to the desk and pull out a toy, show it to Ps and say, ‘What is this?’ Let Ps answer, ‘It is ... .’

·    Invite another P to do the same procedure. Let Ps come one by one and show the toys.

PRESENTATION

MP Unit 6 Game 1

·    Play MP (Unit-6-Games-1).

·    Explain to Ps they should watch the screen and listen to the speaker.

·    Ask them to come one by one and click on the appropriate toy according to what the speaker says.

Script

a balloon

a birthday present

a star

a candle

a birthday cake

MP Unit 6 Presentation 2

PB p. 78, t.1

·    Get Ps to watch the screen. Play MP (Unit-6-Presentation-2). Play it twice.

·    Get Ps to open their PBs on page 78. Ask them to listen to the audio and point to the appropriate picture.

·    Play PB Audio (track Unit-6-Les_8-1 Rev) making pauses for Ps to point to the corresponding picture.

Script

This is Mike.

He is nine today.

He has got a birthday present.

It's a yellow car. (5)

This is Ted.

He is eight today.

He has got a birthday present.

It's a blue plane. (3)

This is Meg.

She is five today.

She has got a birthday present.

It's a big doll. (1)

This is Mary.

She is ten today.

She has got a birthday present.

It's a red book. (2)

This is Ann.

She is seven today.

She has got a birthday present.

It's a big teddy bear. (6)


This is Tom.

He is six today.

He has got a birthday present.

It's a green bike. (4)

PRACTICE

MP Unit 6 Game 2

·    Get Ps to watch the screen and listen to the speaker. Tell Ps that they are going to choose a child according to what the speaker says.

·    Play MP (Unit-6-Game-2) and ask volunteers to come one by one and choose the right child.

PB p. 78, t.2

·    Get Ps to open their PBs on page 78.

·    Hold up your PB and explain to Ps that they are going to match the letters with the appropriate animals. Let Ps do this with their index finger.

·    Invite several Ps to the front of the class and show every letter one by one. Let other Ps listen and correct if needed.

AB p.59, t.1

·    Get Ps to open their ABs on page 59 and prepare their pens.

·    Explain to them that they are going to match the capital letters to the small letters. Give them 2 minutes to do this.

·    Ask several Ps to name each letter.

ABC Practice Book

·    Get Ps open their ABC PB on pp.5-6 and trace over the letters in the second line of each letter block.

AB p.59, t.2

·    Draw Ps' attention to the next exercise.

·    Finger count to ten. Encourage Ps to finger count with you.

·    Hold up your AB and point to the pictures and empty squares near them.

·    Tell Ps that they are going to listen to the audio and write the correct number in the square near the appropriate picture.

·    Play AB Audio (track Unit 6-Les_8-2) and get Ps to write numbers according to what the speaker says.

Script

1 It is a present.

2 It is a birthday cake.

3 It is a candle.

4 It is a star.

5 It is a ballon.

6 It is a scooter.

7 It is a bike.


ENDING

Play the Snake Game

PB p. 79, t.3

·    Ask a pair of Ps to be an example and let the others watch how the game should be played.

·    Two Ps put their markers (tokens) on the starting square. Ps take turns rolling a dice to move their marker (token) by the number of squares indicated by the dice roll.

·    If the marker (token) stops on the white square with sad Smiling Sam, pay attention to the red arrow. The marker (token) should go back to the number that the red arrow points to.

·    If the marker (token) stops on the white square with happy Smiling Sam, pay attention to the green arrow. The marker should go forward to the number the green arrow points to.

·    When the marker stops on Sam who is singing Ps should sing the appropriate song, e.g. ‘Happy birthday song’ or ‘Ten little stars’. For the other squares, Ps should count the things, e.g. ‘Ten stars.’ etc.

·    If there is a boy/girl in the square, Ps should say how old he/she is.

·    The first P to reach the finish wins the game.

·    As soon as Ps get the rules of the game, let them play.